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CU Denver

Get in Touch
CU Building, 1st Floor, 1250 14th Street, Denver, CO 80202
inworks@ucdenver.edu
303-315-0047
Lab Hours

CU Anschutz

Get in Touch
CU Health Sciences Library, 2nd Floor, 12950 E Montview Blvd, Aurora, CO 80045
inworks@ucdenver.edu
303-724-4120
Lab Hours
  • Mon - Fri: 10a-3p
  • Sat - Sun: By Appointment

Inworks Full Course List

IWKS 2100/5100

Human-Centered Design, Innovation and Prototyping

Introduces collaborative interdisciplinary design and innovation from a human perspective. Using the wide array of Inworks prototyping facilities, teams of students will design and implement human-oriented projects of increasing scale and complexity, in the process acquiring essential innovation and problem-solving skills. No previous design or prototyping experience is expected or required.

Suggested Background: None
Credit hours: 3
Offered: Fall, Spring, Summer

IWKS 2300/5350

Computational Foundations of Innovation

Provides a broad introduction to the technological underpinnings of modern society, introducing the fundamental principles and algorithms underlying computer programming. Students will create generative visualizations, work with data, and create realistic artifacts with interesting behavior using Processing and Arduino, with optional opportunities to script chatbots and work with lab equipment to create hybrid digital/physical objects. In-class and in-world discussions and readings introduce important computer science ideas and concepts. Emergent topics in computer science will also be introduced. Completion of this course will prepare students for more advanced IWKS courses that require knowledge of computing principles and programming.

Suggested Background: None
Credit hours: 3
Offered: Fall, Spring, Summer

IWKS 3100/5170

3D Design and Prototyping

Introduces the design and computer-controlled fabrication of three dimensional objects using both additive (3D printing) and subtractive (laser cutter, CNC router / milling machine) processes. Various commercial and open-source software tools for 3D design (CAD), manufacturing (CAM) and visualization will be explored. Increasingly complex projects throughout the semester will be used to illustrate fabrication techniques. The course will culminate in a final project.

Suggested Background: None
Credit hours: 3
Offered: Spring

IWKS 3180/5180

Choose Your Own Adventure: Experiences in Design, Innovation and Prototyping

Provides weekly speakers, workshops and other experiences that educate and enrich across the design, innovation and prototyping landscape. Students may choose to participate in any five (for one credit), ten (for two credits) or fifteen (for three credits) activities. Each week, participating students will attend the scheduled activity, and then create a meaningful response that reflects the impact of that activity on their thinking or practice.

Suggested Background: None
Credit hours: 1-3 (Variable)
Offered: Fall, Spring, Summer

IWKS 3200/5200

Data Science for Innovators

Introduces techniques for capturing, processing, visualizing, and making meaning out of large health-focused datasets. With the exponential growth and decreasing cost of data collection tools such as genome sequencing, mobile phone health trackers, remote sensors, and electronic and personal medical records to name a few, the demand for data scientists to help find meaning in a sea of data has never been greater. This course will introduce the fundamentals of working with health data and large data sets, introduce widely-used data analysis and visualization tools, and culminate in a cumulative health data project.

Suggested Background: None
Credit hours: 3
Offered: Fall

IWKS 3300/5300

NAND to Tetris Foundations of Computer Systems

Introduces the principles and technologies that underlie the global information age. Starting from first principles, students gradually construct a fully functional simulated hardware platform, together with a modern software hierarchy, yielding a working basic yet powerful computer system. In the process of building this computer system, students gain a first-hand understanding of how hardware and software systems are designed and how they work together as one enterprise. The course involves considerable software development in the form of a series of laboratory assignments of increasing complexity, but requires only introductory programming experience.

Suggested Background: IWKS 2300 or similar computing experience
Credit hours: 3
Offered: Spring

IWKS 3400/5400

Game Design and Development I Principles of Computer Game Development

Introduces the fundamental principles of computer game development, including the rich interplay of computer science, graphics design, physics, music, and narrative that comprise modern computer games. Students develop interactive 2D and simple 3D games in laboratory assignments of increasing complexity. The course involves considerable software development, but requires only introductory programming experience (e.g., IWKS 2300). Culminates with a final project consisting of a team-developed complete game.

Suggested Background: IWKS 2300 or similar computing experience
Credit hours: 3
Offered: Spring

IWKS 3540/5540

Synthetic Biology for Innovators

Introduces the fundamentals of synthetic biology for those who seek to use it as tool for innovation. Synthetic biology allows us to engineer new biological systems and redesign existing biological components by integrating aspects of biotechnology, evolutionary and molecular biology, systems biology, computer engineering, computational biology, and genetic engineering. Advancement in technological tools and techniques make this material accessible to motivated individuals from many disciplines, and no biology background is required. Culminates with a final team project focused on designing synthetic biology solutions that address human need.

Suggested Background: None. No previous background in biology is required
Credit hours: 3
Offered: Fall

IWKS 3550/5550

Innovation Law and Policy

Introduces legal and regulatory foundations related to innovation, including intellectual property, telecommunications, electronic commerce and the Internet, biotechnology, ethical and equity considerations, and the financing of innovative ventures. The course examines these issues from the diverse perspectives of the legal, business, capital, development, consumer, and policy-making communities.

Suggested Background: IWKS 2100 
Credit hours: 3
Offered: Fall

IWKS 3600/5600

Innovating for the Developing World

Explores the design and development of products and services that can be sustainable and gainfully used by the world’s poorest citizens. Students in interdisciplinary teams design, implement and evaluate a viable solution to a real problem faced by real people in the developing world. The goal is to develop an understanding of the extraordinary challenges faced by individuals for whom basic survival is not a given, and the knowledge and skills necessary to create designs that respond appropriately to those unique circumstances. Provides a foundation for further study and practice in the area of technology and development. 

Suggested Background: IWKS 2100
Credit hours: 3
Offered: Fall

IWKS 3620/5620

Mobile App Development

Introduces mobile application development, including front-end mobile application clients, data handling, connectivity to back-end services and cloud hosting. The course provides an overview and comparison of technical approaches employed by Apple iOS, Google Android and Microsoft Windows. Students will install, develop, test, and distribute mobile applications while addressing challenges associated with development for any mobile platform: limited screen size and memory, gesture based GUI, varying connectivity, and the wide variety of target mobile devices.

Suggested Background: IWKS 2300 or similar computing experience 
Credit hours: 3
Offered: Fall

IWKS 3700/5700

Innovation in Society

Analyzes impact of innovative design on work, sense of self and social systems, in education, healthcare, finance, and other sectors. Investigates how people customize / “hack” technologies they use, and the moral / ethical implications of being designers. Students will research the impact of an innovation of their choice and share via essays, models, videos, or another medium of their choice.

Suggested Background: None
Credit hours: 3
Offered: Spring

IWKS 3850/5850

Product Design

Explores the design requirements associated with creating a product that will be manufactured in large quantities and used by potentially thousands of users. These requirements are often very different from those associated with creating a working prototype. This gap between prototype creation and starting a business offers an interesting and unique set of design challenges. As part of the course, teams of students will engage in a realistic product design cycle.

Suggested Background: IWKS 2100 
Credit hours: 3
Offered: Fall

IWKS 4100/5150

Advanced Human-Centered Design and Prototyping

An advanced exploration of design thinking and the user-centered design paradigm from a broad range of perspectives, emphasizing how user research and prototype assessment can be integrated into different phases of the design process. Using a team-based, project-oriented approach, students will develop advanced expertise in the design, development, and critique of solutions to important human problems. The course will make full use of Inworks’ prototyping facilities.

Suggested Background: IWKS 2100 and 3100
Credit hours: 3
Offered: Fall

IWKS 4120/5120

IoT: The Internet of Things

In a world where everything is connected to everything else, how does that work? This course introduces techniques for (1) designing systems that can sense the environment and respond to humans in meaningful ways and (2) creating networks of physical objects that collect and exchange data. Such systems might include wearable sensors, interactive art, and Internet-connected home devices. Working individually and in teams, students will develop projects using Inworks’ materials, devices, and fabrication tools. The course involves considerable prototyping and software development but requires only introductory programming and prototyping experience.

Suggested Background: IWKS 2300 or similar computing experience 
Credit hours: 3
Offered: Spring

IWKS 4120/5120

Game Design and Development 2

Continuation of IWKS 3400, with increased emphasis on more advanced techniques including 3D rendering; multimodal music, complex narrative, animation, non-player AI, and advanced 3D techniques including diffuse, ambient, specular, and emissive lighting; vertex, pixel and geometry shaders; shadows; terrain building; reflective and refractive lighting; bump, parallax, and parallax occlusion mapping; Phong and Gouraud shading; “cel” shading; ray tracing; bloom; and high dynamic range lighting.

Suggested Background: IWKS 3400 suggested
Credit hours: 3
Offered: Fall

IWKS 4520/5520

Designing for Healthful Human Longevity

Explores the history of life-extension efforts, as well as present day technologies, companies, and organizations that seek to extend healthy human lifespans. Survey of the current state of the field, currently recognized barriers to success, and the ethical and equity considerations associated with success. Examination of leading theories of aging, current research in model organisms, and emerging techniques and technologies. The course will require a significant amount of reading and in-class discussion/debate.

Suggested Background: IWKS 2100, 3450 and 3700 or 4500 
Credit hours: 3
Offered: Maymester

IWKS 4500/5500

Bio Design and Innovation

Introduces the biodesign innovation process, which involves identifying important human needs and inventing meaningful solutions to address them. The course examines how biotechnology and bio-inspired innovation improve the form and function of our design world through innovative materials and novel approaches to developing buildings, food, medicine, infrastructure and more. Readings and in-class debates will raise critical issues in contemporary bioethics. For their final projects, students will choose to create and prototype a speculative biodesign concept, or work in the bio lab on the development of a real-world biodesign solution of their choosing.

Suggested Background: IWKS 2100 and/or IWKS 3450
Credit hours: 3
Offered: Spring

IWKS 4680/5680

Case Studies in Design

Explores why some projects succeed and others fail. Many human-centered interventions fail to meet their designers’ objectives, reflecting the unique challenges associated with matching human need with feasibility. Explores how innovators can increase their chances for success by examining several successful (and unsuccessful) designs.

Suggested Background: IWKS 2100 and 3700
Credit hours: 3
Offered: Spring

IWKS 4750/5750

Innovating on Education

Explores how design-thinking and user-centered design can be used to develop and improve technology mediated learning. Using a team-based project-oriented approach, students design, develop, and evaluate new modalities for digital education. Projects will include ways to educate general audiences as well as targeted ones, such as employees, customers, or medical patients.

Suggested Background: IWKS 3700
Credit hours: 3
Offered: Spring

IWKS 4800/5800

StartUp: Creating a New Venture from Scratch

Explores the entire entrepreneurial cycle, from inspiration to IPO. Student teams create and launch an innovative company in a semester. Culminates in a “pitchfest” to area entrepreneurs and venture capitalists. One of two alternative capstone courses for the Inworks Minor in Design and Innovation.

Suggested Background: Enrollment in the Inworks HCDI minor or certificate, or instructor permission; Completion of at least three other Inworks courses recommended.
Credit hours: 4
Offered: Spring

IWKS 4900/5900

Capstone

Working closely with project sponsors, students design, implement, and evaluate a project for use by a local company or non-profit organization. One of two alternative capstone courses for the Inworks Minor in Design and Innovation.

Suggested Background: Enrollment in the Inworks HCDI minor or certificate, or instructor permission; Completion of at least three other Inworks courses recommended
Credit hours: 4
Offered: Fall, Spring

IWKS 4930/5930

Special Topics

Emergent issues and professional developments in design, innovation and prototyping. Consult the current online Inworks Course List for semester offerings as new special topics courses are frequently added. With permission, may be repeated for credit.

Suggested Background: Permission from an Inworks faculty member
Credit hours: 1-4 (variable)
Offered: Fall

IWKS 4970/5970

Independent Study

Studies initiated by students or faculty and sponsored by an Inworks faculty member to investigate a special topic or problem related to design, innovation and prototyping. With permission, may be repeated for credit.

Suggested Background: Permission from an Inworks faculty member
Credit hours: 1-4 (variable)
Offered: Fall

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