Fall 2018 Courses
Introduces collaborative interdisciplinary design and innovation from a human perspective. Using the wide array of Inworks prototyping facilities, teams of students will design and implement human-oriented projects of increasing scale and complexity, in the process acquiring essential innovation and problem-solving skills. No previous design or prototyping experience is expected or required!
Provides a broad introduction to the technological underpinnings of modern society, introducing the fundamental principles of computer science. Students create realistic artifacts, and imbue those artifacts with interesting behavior, by writing computer programs in on-line virtual world similar to Second Life, and for simple Arduino-connected devices. In-class and in-world discussions and readings introduce important computer science ideas and concepts. Completion of this course will prepare students for more advanced IWKS courses that require knowledge of computing principles and practices.
Provides weekly speakers, workshops and other experiences that educate and enrich across the design, innovation and prototyping landscape. Students may choose to participate in any five (for one credit), ten (for two credits) or fifteen (for three credits) activities. Each week, participating students will attend the scheduled activity, and then create a meaningful response that reflects the impact of that activity on their thinking or practice.
Introduces the fundamentals of synthetic biology for those who seek to use it as tool for innovation. Synthetic biology allows us to engineer new biological systems and redesign existing biological components by integrating aspects of biotechnology, evolutionary and molecular biology, systems biology, computer engineering, computational biology, and genetic engineering. Advancement in technological tools and techniques make this material accessible to motivated individuals from many disciplines, and no biology background is required. Culminates with a final team project focused on designing synthetic biology solutions that address human need.
Working closely with project sponsors, students design, implement, and evaluate a project for use by a local company or non-profit organization. One of two alternative capstone courses for the Inworks Certificates and Minor in Human-Centered Design and Innovation.
IWKS 4930 001
Students will be challenged to produce a sophisticated series of works that addresses tools, media, design and the creative process when digital and studio arts converge. They will explore a conceptual idea through multiple methods of research, technology, manipulation, and representation. The goal is to strengthen the student’s ability to stretch his or her artistic practice by opening them up to the possibilities of technological advancements in visual art practice.
This course will focus on contemporary professional practices in modeling for manufacture and will cover topics such as project planning, an introduction to computer-aided design, fabrication, and outsourcing for the production of sculptural works. Push your sculptural skills through the use of exciting rapid prototyping technology — learn skills in modeling sculptural work and transforming it into a potentially manufactured piece!
Concepts in Sculpture addresses varying topics and trends in sculpture. Course content rotates each semester to cover the dynamics of the field. Transmedia Sculpture emphasis students must take this course multiple times. Art Practices students must take this course once or more than once to receive elective credit. The course topic must be different each time the student takes this course. The course is available to non art majors.